What I really loved about the game however was the high-quality soundtrack of Michael Land. Many of the characters from this game such as Wally, Bart and Fink, and especially Captain Dread are some of my all-time favorites. Graphically the game is beautiful for the time, with excellent cartoony animations and great variety with its locations. The reasons why I don't like it are easy to get into, but first I'll mention the positive aspects of this title. Monkey Island 2 has always been my least favorite game in the series. Mixed feelings about the ending aside, a masterpiece. What we get anyway is a strange Twilight Zone-ish ending, where it initially seems like it was all a dream, but then we discover, it's far from over. It seems like they either didn't know how to end it, were going over schedule and simply rushed it, or they wanted to leave things open for another follow-up. The ending of the game is it's only real sour note. Right after finishing his story, Guybrush once again finds himself in a showdown with his undead nemesis. Part 4, Dinky Island sees the story come full circle as Guybrush locates Big Whoop. LeChuck has set up an elaborate means to kill Guybrush - fortunately, our hero's entry into a spitting competition earlier comes in handy. Guybrush soon discovers Wally is bait for a trap. Part 3, LeChuck's Fortress, sees Guybrush smuggle himself into LeChuck's creepy fortress after a cartographer, Wally B Feed, is kidnapped to prevent him revealing Big Whoop's location to Guybrush. As revealed by the voodoo priestess, Big Whoop holds the key to defeating the now-zombified LeChuck, who has sworn vengeance. Part 2, Four Map Pieces sees Guybrush flit between Scabb, Phatt, and Booty Islands to track down the four pieces of a map that will reveal the island Big Whoop is buried on. Guybrush has inadvertently given him the means to resurrect his undead nemesis. When Guybrush however, starts boasting to Largo that he slew LeChuck and presents him LeChuck's beard as proof, Largo snatches it before escaping. A chance meeting with a voodoo priestess, who he'd met in the previous game, allows Guybrush to create a voodoo doll to rid the island of Largo, who it is revealed was a former accomplice of LeChuck's. Part 1, The Largo Embargo, reveals Guybrush, searching for the legendary treasure of Big Whoop, is trapped on Scabb Island along with everyone else thanks to a ludicrously extortionate embargo courtesy of the bullying Largo LaGrande. Like the previous game, its split in four parts, essentially four acts. It seems though, that he's been telling this tale far too often as everyone has become bored of hearing it - though they never quite remember it accurately, one version of the tale being a pirate drank so much root beer than when he burped he exploded. When we start, we see Guybrush, on Scabb Island, telling the tale of his defeat of LeChuck to some pirates. This game's soundtrack surpasses that game and never lets up - though the Amiga version, awesome as it was, wasn't as technically proficient. One factor I didn't mention in a review I posted for the first game, was the excellent music that played a big part in the game's appeal. ![]() Elaine Marley suddenly turns up, abseiling down, and asks Guybrush how he got himself into this mess. When we first see him, he's dangling on a rope, a large chest in his hand, holding on for dear life. Guybrush, now a mighty pirate, is unfortunately still a little shallow in the brain department. ![]() A plot twist at the climax is even a direct riff of The Empire Strikes Back. Much like those films, this goes the 'dark second act' way, though it's still laugh-out-loud funny all the way through. ![]() Like it's predecessor, there's plenty of references to the Star Wars series - along with Indiana Jones. This game is really, really worth buying and I recommend it to everyone. The puzzles in the hard version of this game (or the only version on CD-Rom) are pretty difficult and at times you think they made it a little too hard. It also had characters that you can't help but like such as in my views Largo and Wally. This game is darker than the other Monkey Island's and I think this had a lot of fun dialogue in it. Now LeChuck is thirsty for Guybrush's blood and won't stop at anything to make him suffer. LeChuck ends up getting brought back to life when Largo gets a piece of the ghost pirate's beard from Guybrush. Problem is he's on the island run by LeChuck's former first mate Largo LeGrande, Guybrush first sees Largo as not being a problem (mainly due to the fact Largo is very small) but this changes when Largo mugs him. The sequel to Secret of Monkey Island sees Guybrush starting his adventure on Scabb Island and people have now grown tired of his story of how he defeated LeChuck so to be the centre of attention again he plans to find Big Whoop apparently the ultimate pirate treasure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |